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Found 2 results

  1. Hello, I am currently in the process of integrating Mumble Link (and subsequently positional audio) into my game and I am running into an issue From user to user, Link refuses to stay enabled. The steps to reproduce are as follows: clear out cache -> log in as user that can always get Mumble Link to connect -> log out of game -> clear cache -> log in as user that can sporadically get Link to connect -> Link does not connect. I've tried this on multiple computers and multiple different users and there's only one user that can get Link "linked" consistently. I'm using a Mumble.ini file and leveraging some functionality that will copy this ini file to the cache once the game starts. I've also looked into the registry settings that get changed on login (even going so far as to change them myself to see if I can get consistent behavior) and it still is inconsistent. The game and Mumble Link implementations are both cpp and the only variations I have from the wiki post on how to implement Mumble Link is the specific information (like context and identity) that Mumble Link requires.
  2. Hello, I'm implementing Mumble Link into my game and I'm running into an issue. The audio behind the player is incredibly quiet. To me it seems like the positional audio is only panning to the right or left so far until it cuts out (so it doesn't look like the forward vector is replicated behind the player). I followed the instructions (https://wiki.mumble.info/wiki/Link) on how to implement Link into my game but I'm not sure if I'm missing something. I am converting my coordinates into the correct coordinate plane, I have tried some "hail mary" fixes like setting the Z coordinate to negative and still nothing seems to be working.
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