This is a read-only archive of the Mumble forums.

This website archives and makes accessible historical state. It receives no updates or corrections. It is provided only to keep the information accessible as-is, under their old address.

For up-to-date information please refer to the Mumble website and its linked documentation and other resources. For support please refer to one of our other community/support channels.

Jump to content

[Solved] Game plugin problem with recent snapshots.


rawnar
 Share

Recommended Posts

Lately, there are indications that the positional audio plug-ins are causing Mumble 1.2.3 to crash. It would be nice if we try to pin-point the problem. Not everyone seems to have a problem with it and the crashes are quite random. By using windbg we found out that my mumble crashed due to a problem with the context string. The games that are supported by mumble to have positional audio can be found here. The plug-ins that also support the context string have "Yes" in the "Mumble 1.2 / 1.1.x" column.


I would like to ask people, that use the snapshot version of mumble and play a game that is supported by mumble, to use the positional audio and see if mumble also crashes. Please post you finding here together with the following info.


- Mumble snapshot version

- Amount of users in the channel

- Operating system


The version is used to distinguish between a VS2008 or VS2010 compile programs, as Microsoft changed the implementation of the std::string in VS2010. There are some indications that the amount of users in the channel have effect on occurrence of the crashes. And the operating system is always handy to know when doing bug tracking, and please also provide if it is a 64bit version or not.


Thanks.

Computer specs: AMD FX-8320, 8GB DDR3-SDRAM, AMD Radeon HD 7950, Asus Xonar D1, Windows 7 Ultimate 64bit/Debian Jessie AMD64.

Link to comment
Share on other sites

 Share

×
×
  • Create New...