supermagnum Posted January 4, 2021 Share Posted January 4, 2021 Hello, I want to know if it is possible to make a plugin that adds signal fading and white noise to imitate the conditions heard on HF radio. This will be interesting for those who are using morse code over internet (murmur/mumble), as it is usable for learning morse code. More info about it here: http://internetcw.weebly.com/ First, what is fading? In wireless communications, fading is variation of the attenuation of a signal with various variables. These variables include time, geographical position, and radio frequency. Fading is often modeled as a random process. The suns radiation also influences this process as it affects the layers in the earth's atmosphere who are reflecting radio waves. Actual measurements of fading: https://agupubs.onlinelibrary.wiley.com/doi/full/10.1029/2001RS002495 How to simulate HF ionospheric channels in mathlab: https://www.mathworks.com/help/comm/ug/hf-ionospheric-channel-models.html;jsessionid=b893834ebb8a14d96b3bf317b2f9 Link to comment Share on other sites More sharing options...
Administrators Krzmbrzl Posted January 4, 2021 Administrators Share Posted January 4, 2021 Not with the current state of the code. I am working on a general-purpose plugin framework for Mumble (https://github.com/mumble-voip/mumble/pull/3743) though that will allow this kind of effect to be added as the audio streams are exposed to plugins (which can therefore mess with it). In fact this is already done by the ACRE2 Mod for Arma 3. They have a branch including a Mumble plugin using this new system at https://github.com/IDI-Systems/acre2. Another early adapter of the plugin framework is fgcom: https://github.com/hbeni/fgcom-mumble Link to comment Share on other sites More sharing options...
supermagnum Posted January 4, 2021 Author Share Posted January 4, 2021 18 minutes ago, Krzmbrzl said: Not with the current state of the code. I am working on a general-purpose plugin framework for Mumble (https://github.com/mumble-voip/mumble/pull/3743) though that will allow this kind of effect to be added as the audio streams are exposed to plugins (which can therefore mess with it). In fact this is already done by the ACRE2 Mod for Arma 3. They have a branch including a Mumble plugin using this new system at https://github.com/IDI-Systems/acre2. Another early adapter of the plugin framework is fgcom: https://github.com/hbeni/fgcom-mumble Thats interesting. It's purpose is to work in company with: https://github.com/Supermagnum/SuperKoch Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now