hagerd Posted January 21, 2011 Share Posted January 21, 2011 In a nutshell, what about some basic support/integration for server and team-specific channels? This would help people who use Mumble to play on public servers together. Plugins can extract the server-name (or IP) and "team" number that the user currently has inside a given game.There is no new "back-channel" information sent to the server, as with positional data.Mumble is configured with a location, consisting of a given Mumble server and "base" channel.The plugin periodically checks the server/team information for the current user.Whenever the user's server/team information changes, the client joins an appropriately-named sub-channel relative to the configured "base" channel. (ex: Root/GameName/server_1.2.3.4/team_1)Plugins can return a "blank" server or team for single player/loading-screens, which causes them to hop into the base channel. While this would not prevent users from deliberately joining into a channel to listen on the enemy team, it would be very useful for groups of players who want to play together but maintain a tactical experience.______________Alternate implementation: Plugins sends game/IP/team information to server periodicallySome sort of server-side configuration handles placing the user into the correct channel. Link to comment Share on other sites More sharing options...
Administrators kissaki Posted January 21, 2011 Administrators Share Posted January 21, 2011 You can implement sth like that, creating channels, moving players, dependent on their server and team, with an Ice script.Although that will not be able to use the pos. audio data. You'll have to query the server itself. Link to comment Share on other sites More sharing options...
hagerd Posted January 22, 2011 Author Share Posted January 22, 2011 How would the Ice script know what arbitrary game-server and game-team the speaker is using? Link to comment Share on other sites More sharing options...
Administrators kissaki Posted January 22, 2011 Administrators Share Posted January 22, 2011 The pos audio context may provide things like that.Otherwise you’d need some other mapping (e.g. from a user-db) and querying servers you want to use it for … Pretty obscure that way. Link to comment Share on other sites More sharing options...
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