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Battlefield 3 Overlay


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I don’t think that it’s a very low priority.

Rather, it’s a hassle as some parts the overlay uses changed from dx10 to 11 drastically, making adapting the overlay a pain.

Anyway, the code is there now, rawnar finished my initial try on implementing it, we just still have some licensing issue with a dx11 example we use; how we can include that into the build env/code-base.

We have not decided on how to include this yet.

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