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Overlay doesn't work anymore on WoT


hyperbobob
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Hi !


I used to use the Overlay function while playing World of Tanks, and it worked fine for a while. But since version 0.8 of the game, when they switched from DirectX 9 to 11, I can't get Overlay anymore.

I used Mumble 1.2.3, I'm now on the latest 1.2.4 (beta1-33-ge9ce44a), it doesn't work with either of them.


Can I fix this in some way ?

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WoT switched to Direct3D 11 then.

See http://mumble.sourceforge.net/Overlay#Incompatible_games

and the 2 linked refs

issue ticket https://sourceforge.net/tracker/?func=detail&aid=3573353&group_id=147372&atid=768005

forum thread https://sourceforge.net/apps/phpbb/mumble/viewtopic.php?p=3393#p3393


If you can code, have the time and motivation, yes you can fix it by implementing D3D 11 overlay / port our shader to a custom shader, not dependant on Effects 11.

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We would like to - time is the problem. And in this specific case, also the knowledge on shader coding / the D3D hassle - which multiplies the time necessary to implement the DX11 overlay.

Damn Microsoft with their ever changing D3D API.


Don’t expect something soon(ish).

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  • 2 weeks later...

To fix the overlay for WoT you need to install a tiny d3d9.dll to the root of the game.

find it there:

- inside the agregation mod for WoT 8.2 from the 13DF clan http://13eme-division.fr/Thread-Agregation-mod-pour-la-13DF-version-2-compatible-8-2--2511 (the file: http://dl.dropbox.com/u/71677791/wot13df/13df_mod_v2.exe )

- or the tiny file itself : http://dl.dropbox.com/u/71677791/wot13df/d3d9.dll

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