Hi,
Could not find Audio.h setting,,.
As I mentioned in post 1, in Vista/Win7 (UAA&WASAPI) it is possible to FORCE the output to a rate that the sound interface see's in the options, thankfully. However this is still not elegant enough, unwanted resampling may still occur because the average user;
A) Must manually do this so that it matches a games sample rate (see below).
B) Would need to know sample rate of the game to begin with, and
C) Keep a note of rates for all games and change these settings every time a different game is started.

fig. 1 & 2, various ways user can FORCE sample rate in order to prevent resampling.
This problem is specific to mumble because
it runs in the background and presents its own audio stream. i.e. Shared mode is inherent with mumble. If mumble (or any program with audio stream) wasn't open then resampling wouldn't occur, app is in
exclusive mode in wasapi architecture.
Unless changed, mumble will continue to compromise sound quality of games.Of course, none of this would be necessary is the audio/entertainment industry would settle on a sole rate once and for all but in the mean time these things need to be addressed.
In my case, I'm aware of this resampling, I only ever play one game and I know its sample rate, such is fortunate and I can put a tutorial in the games manual, instructing players to FORCE sample rates however this does not address other players and newer games.
It lays waste the efforts of those who perfected game sounds / effects.
It also makes both the equipment used to record sounds as well as sound devices used to play back those sounds, totally redundant.So can someone please address this?