Battlefield 3 + TeamSync + Mumble??

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wuyanxu
Posts: 1
Joined: 06 Dec 2011, 21:16

Battlefield 3 + TeamSync + Mumble??

Post by wuyanxu »

i did a search and nothing turned up, so here it goes:

TeamSync: http://www.tssync.net/
im sure you all know BF3 and Mumble.

it is slightly over my head. but i still would like to try my best to get this to work. here are a few questions i have got so far:

1. how do i setup ICE API? is it really needed for TeamSync?

2. is there an easier way to find channel ID rather than dBus into it? what is dBus?

3. what is voipuser and voippass for TeamSync's configuration?

many thanks for reading. would much appreciate all the help i can get. :ugeek:









For your Reference:

here's my murmur.ini, is it set up correctly for ICE API?
it's hosted by Multiplay.co.uk, so no access to host computer or database read channel ID from its database file.

Code: Select all

# How many login attempts do we tolerate from one IP
# inside a given timeframe before we ban the connection?
# Note that this is global (shared between all virtual servers), and that
# it counts both successfull and unsuccessfull connection attempts.
# Set either Attempts or Timeframe to 0 to disable.
autobanAttempts=10
autobanTimeframe=120
autobanTime=300

# To enable public server registration, the serverpassword must be blank, and
# this must all be filled out.
# The password here is used to create a registry for the server name; subsequent
# updates will need the same password. Don't lose your password.
# The URL is your own website, and only set the registerHostname for static IP
# addresses.
#
registerName="$$name$$"
#registerPassword="secret"
registerUrl="http://www.multiplaygameservers.com/"
#registerHostname=$$ip$$

# Core settings - DON'T CHANGE
port=$$port$$
users=$$max_players$$
serverpassword=$$game_passwd$$
host=$$ip$$
bandwidth=560000

defaultchannel=1
rememberchannel=false
suggestPushToTalk=true


[Ice]
Ice.Warn.UnknownProperties=1
Ice.MessageSizeMax=65536

dbus=session
ice="tcp -h 127.0.0.1 -p 6482"





TeamSync servers.ini configuration example file:

Code: Select all

; TeamSync example configuration
; Configuration syntax is normal INI format
; save as "servers.ini"

; define a server section with game server ip:rcon-port
[125.125.125.125:48888]
; game type. either "bc2" or "bf3"
game=bc2
; rcon password
rconpass=changeme
; voip server type, "ts3" for teamspeak3, "mumble" for mumble
voiptype=ts3
; voip server ip:serverquery-port
voipserver=125.125.125.125:10011
; voip username
voipuser=changeme
; voip password
voippass=changeme
; authentication method for mumble, valid settings are "ice" or "glacier"
mumbleauth=ice
; ice server running behind glacier, required if using glacier auth
mumbleserver=127.0.0.1:6502
; voip virtual server ID
voipvirtual=1
; voip parent channel ID for this server
voipchannel=9999
; voip lobby channel, users are moved here when not playing, defaults to voipchannel
voiplobby=9999
; voip pickup channel ID, not required, the default channel is useful
voippickup=9999
; auto-create channels
voipcreate=yes
; server groups that can move into team/squad channels without being removed
voipfreegroups=1,2,3,4,5
; channel groups that can move into team/squad channel without being removed
voipfreechannelgroups=1,2,3
; voip mode, either put users into squad channels with "squads" or team channels with "teams"
voipmode=squads
; how often to update the voip server in milliseconds
frequency=5000
; number of players who need to be in voip before channel grouping comes into effect, use 0 to disable
threshold=8

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